PoshCode Archive  Artifact [0710462f3f]

Artifact 0710462f3fd3aa9f9ae8ad219163768dce67f6941bed56c68c9bfc917f5f784d:

  • File PShell-Tiny-Videogame.ps1 — part of check-in [010fbedbca] at 2018-06-10 14:07:44 on branch trunk — This code makes a tiny game; You must dodge all digits that will go appearing in the Screen. Use the Left-Right Keys to move yourself. When the game starts and asks you to press Intro to start you can put some commands; (user: JohnSinnes size: 15971)

# encoding: utf-8
# api: powershell
# title: PShell Tiny Videogame
# description: This code makes a tiny game; You must dodge all digits that will go appearing in the Screen. Use the Left-Right Keys to move yourself. When the game starts and asks you to press Intro to start you can put some commands;
# version: 0.1
# author: JohnSinnes
# license: CC0
# x-poshcode-id: 6085
# x-archived: 2016-07-30T12:11:36
# x-published: 2016-11-10T18:27:00
#
# god_mode enable : Disables collisions
# walls enable : Enables Walls (Long Obstacles)
# set help : Displays a little Help about changing the characters of the game.
# Have fun!
#
Set-psdebug -strict
#PSGame Programmed by John L. Sinneslöschen (09/11/2015)
#Contact: jonhlimon@gmail.com - a.maria@sapalomera.cat
#You are free to edit/use this. Attribution needed pls :)
#VariableSet
[int]$op_pos_1=0
[int]$op_pos_2=0
[int]$op_pos_3=0
[int]$key_aux=0
[int]$time=0
[int]$p_x=5
[int]$range_factor=50
[decimal]$delay_total=300
# Some fun ASCII's.
# "☻" "▲" "▒" "유" "░" "☺" "♥" "♦" "♣" "♠" "▓"
[string]$e_char="░"
[string]$p_char="▒"
[string]$o_char="▓"
[string]$pause=""
[string]$key="0000000000000000000000000000000000000"
[string]$keyboard_true=""
[string]$keyboard_vkey=""
[string]$grid=""
[string]$whatkey=""
[string]$g_time="|{0}" -f $time
[string]$g_header="▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓"
                 #"||||||||||||||||||||||||||||||"
[string]$grid_op=""

#Left-Screen Obstacles
[string]$o_a=" "
[string]$o_b=" "
[string]$o_c=" "
[string]$o_d=" "
[string]$o_e=" "
[string]$o_f=" "
[string]$o_g=" "
[string]$o_h=" "
[string]$o_i=" "
[string]$o_j=" "

#Player Screen
[string]$g_a=" "
[string]$g_b=" "
[string]$g_c=" "
[string]$g_d=" "
[string]$g_e=" "
[string]$g_f=" "
[string]$g_g=" "
[string]$g_h=" "
[string]$g_i=" "
[string]$g_j=" "

#Collision Mask
[string]$c_a=" "
[string]$c_b=" "
[string]$c_c=" "
[string]$c_d=" "
[string]$c_e=" "
[string]$c_f=" "
[string]$c_g=" "
[string]$c_h=" "
[string]$c_i=" "
[string]$c_j=" "

[bool]$g_cont=$false
[bool]$g_end=$false
[bool]$gen=$true
[bool]$collision=$false
[bool]$walls_cfg=$false
[bool]$god_mode=$false

#TitleGen
cls
write-host "~" -NoNewLine -ForegroundColor White
write-host "P" -NoNewline -ForegroundColor Cyan
write-host "o" -NoNewline -ForegroundColor Green
write-host "w" -NoNewline -ForegroundColor Yellow
write-host "e" -NoNewline -ForegroundColor Red
write-host "r" -NoNewline -ForegroundColor Magenta
write-host " " -NoNewline -ForegroundColor White
write-host "S" -NoNewline -ForegroundColor Cyan
write-host "h" -NoNewline -ForegroundColor Green
write-host "i" -NoNewline -ForegroundColor Yellow
write-host "t" -NoNewline -ForegroundColor Red
write-host "G" -NoNewline -ForegroundColor Magenta
write-host "a" -NoNewline -ForegroundColor White
write-host "m" -NoNewline -ForegroundColor Cyan
write-host "e" -NoNewline -ForegroundColor Green
write-host "0" -NoNewline -ForegroundColor Yellow
write-host "." -NoNewline -ForegroundColor Red
write-host "1" -NoNewline -ForegroundColor Magenta
write-host "V" -NoNewline -ForegroundColor White

#UserMenu
write-host " "
write-host "Press INTRO to start game!" -ForegroundColor Cyan
$pause=read-host 
#Cheats
if ($pause -eq "god_mode enable")
    {
    $god_mode = $true
    write-host "god_mode enabled!" -ForegroundColor White -BackgroundColor Black
    }elseif ($pause -eq "walls enable")
        {
        $walls_cfg = $true
        write-host "walls enabled!" -ForegroundColor White -BackgroundColor Black
        }elseif ($pause -eq "set help")
            {
            write-host "Set 1 : ▒  -▓░" -ForegroundColor White -BackgroundColor Black
            write-host "Set 2 : 유  -▲░" -ForegroundColor White -BackgroundColor Black
            write-host "Set 3 : ☻  -♠·" -ForegroundColor White -BackgroundColor Black
            write-host "Set 4 : ☺  -♦·" -ForegroundColor White -BackgroundColor Black
            write-host "Set 5 : O  -X^" -ForegroundColor White -BackgroundColor Black
            $pause=read-host
            }
    if ($pause -eq "set 1")
        {
        $e_char="░"
        $p_char="▒"
        $o_char="▓"
        write-host "Set 1 : ▒  -▓░ Enabled!" -ForegroundColor White -BackgroundColor Black
        }elseif ($pause -eq "set 2")
            {
            $e_char="░"
            $p_char="유"
            $o_char="▲"
            write-host "Set 2 : 유  -▲░ Enabled!" -ForegroundColor White -BackgroundColor Black
            }elseif ($pause -eq "set 3")
                {
                $e_char="·"
                $p_char="☻"
                $o_char="♠"
                write-host "Set 3 : ☻  -♠· Enabled!" -ForegroundColor White -BackgroundColor Black
                }elseif ($pause -eq "set 4")
                    {
                    $e_char="·"
                    $p_char="☺"
                    $o_char="♦"
                    write-host "Set 4 : ☺  -♦· Enabled!" -ForegroundColor White -BackgroundColor Black
                    }elseif ($pause -eq "set 5")
                        {
                        $e_char="^"
                        $p_char="O"
                        $o_char="X"
                        write-host "Set 5 : O  -X^ Enabled!" -ForegroundColor White -BackgroundColor Black
                        }


write-host $g_header -ForegroundColor DarkGreen -BackgroundColor white 
#GArea
while ($g_end -lt $true)
{
#KeyboardRead 37<-  39->
if ($Host.UI.RawUI.KeyAvailable) {
    $key = $Host.UI.RawUI.ReadKey("NoEcho,IncludeKeyDown,IncludeKeyUp")
}
$keyboard_event=$key.Substring(0,2)
$key_aux=$key.Length
$keyboard_true=$key[$key_aux-4]
if (($keyboard_event -eq "37") -and ($keyboard_true -eq "T"))
{
    $whatkey="left"
    $keyboard_true="F"
    }elseif (($keyboard_event -eq "39") -and ($keyboard_true -eq "T"))
    {
        $whatkey="right"
        $keyboard_true="F"
    }
    else
    {
    $whatkey="no"
    $keyboard_true="X"
    $keyboard_event="69"
    }






#Border Collisions
if ($gen -eq 1)
    {
    if ($whatkey -eq "right")
        {
        $p_x++
        if ($p_x -eq 10)
            {
            $p_x=9
            }
        }
    if ($whatkey -eq "left")
        {
        $p_x--
        if ($p_x -eq -1)
            {
            $p_x=0
            }
        }
#Player X
if ($p_x -eq 0)
    {
    $g_a=$p_char
    $g_b=" "
    $g_c=" "
    $g_d=" "
    $g_e=" "
    $g_f=" "
    $g_g=" "
    $g_h=" "
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 1)
    {
    $g_a=" "
    $g_b=$p_char
    $g_c=" "
    $g_d=" "
    $g_e=" "
    $g_f=" "
    $g_g=" "
    $g_h=" "
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 2)
    {
    $g_a=" "
    $g_b=" "
    $g_c=$p_char
    $g_d=" "
    $g_e=" "
    $g_f=" "
    $g_g=" "
    $g_h=" "
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 3)
    {
    $g_a=" "
    $g_b=" "
    $g_c=" "
    $g_d=$p_char
    $g_e=" "
    $g_f=" "
    $g_g=" "
    $g_h=" "
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 4)
    {
    $g_a=" "
    $g_b=" "
    $g_c=" "
    $g_d=" "
    $g_e=$p_char
    $g_f=" "
    $g_g=" "
    $g_h=" "
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 5)
    {
    $g_a=" "
    $g_b=" "
    $g_c=" "
    $g_d=" "
    $g_e=" "
    $g_f=$p_char
    $g_g=" "
    $g_h=" "
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 6)
    {
    $g_a=" "
    $g_b=" "
    $g_c=" "
    $g_d=" "
    $g_e=" "
    $g_f=" "
    $g_g=$p_char
    $g_h=" "
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 7)
    {
    $g_a=" "
    $g_b=" "
    $g_c=" "
    $g_d=" "
    $g_e=" "
    $g_f=" "
    $g_g=" "
    $g_h=$p_char
    $g_i=" "
    $g_j=" "
    }
if ($p_x -eq 8)
    {
    $g_a=" "
    $g_b=" "
    $g_c=" "
    $g_d=" "
    $g_e=" "
    $g_f=" "
    $g_g=" "
    $g_h=" "
    $g_i=$p_char
    $g_j=" "
    }
if ($p_x -eq 9)
    {
    $g_a=" "
    $g_b=" "
    $g_c=" "
    $g_d=" "
    $g_e=" "
    $g_f=" "
    $g_g=" "
    $g_h=" "
    $g_i=" "
    $g_j=$p_char
    }
#Collisions
if (($c_a -eq $true) -and ($g_a -eq $p_char))
    {
        $collision=$true
    }
if (($c_b -eq $true) -and ($g_b -eq $p_char))
    {
        $collision=$true
    }
if (($c_c -eq $true) -and ($g_c -eq $p_char))
    {
        $collision=$true
    }
if (($c_d -eq $true) -and ($g_d -eq $p_char))
    {
        $collision=$true
    }
if (($c_e -eq $true) -and ($g_e -eq $p_char))
    {
        $collision=$true
    }
if (($c_f -eq $true) -and ($g_f -eq $p_char))
    {
        $collision=$true
    }
if (($c_g -eq $true) -and ($g_g -eq $p_char))
    {
        $collision=$true
    }
if (($c_h -eq $true) -and ($g_h -eq $p_char))
    {
        $collision=$true
    }
if (($c_i -eq $true) -and ($g_i -eq $p_char))
    {
        $collision=$true
    }
if (($c_j -eq $true) -and ($g_j -eq $p_char))
    {
        $collision=$true
    }
#Collision Message
if ($collision -eq $true)
    {
        if ($god_mode -eq $false)
        {
        #End Of Game
        $grid = "||||Collision! Game Over:C||||"
               #"||||||||||||||||||||||||||||||"
        write-host $grid -ForegroundColor Cyan -BackgroundColor Black
        exit
        }
    }
    

#Shadows
if (($o_a -eq $o_char) -and ($g_a -eq " "))
    {
        $g_a=$e_char
    }
if (($o_b -eq $o_char) -and ($g_b -eq " "))
    {
        $g_b=$e_char
    }
if (($o_c -eq $o_char) -and ($g_c -eq " "))
    {
        $g_c=$e_char
    }
if (($o_d -eq $o_char) -and ($g_d -eq " "))
    {
        $g_d=$e_char
    }
if (($o_e -eq $o_char) -and ($g_e -eq " "))
    {
        $g_e=$e_char
    }
if (($o_f -eq $o_char) -and ($g_f -eq " "))
    {
        $g_f=$e_char
    }
if (($o_g -eq $o_char) -and ($g_g -eq " "))
    {
        $g_g=$e_char
    }
if (($o_h -eq $o_char) -and ($g_h -eq " "))
    {
        $g_h=$e_char
    }
if (($o_i -eq $o_char) -and ($g_i -eq " "))
    {
        $g_i=$e_char
    }
if (($o_j -eq $o_char) -and ($g_j -eq " "))
    {
        $g_j=$e_char
    }

#Obstacle Draw
if (($c_a -eq $true) -and ($g_a -eq " "))
    {
        $g_a=$o_char
    }
if (($c_b -eq $true) -and ($g_b -eq " "))
    {
        $g_b=$o_char
    }
if (($c_c -eq $true) -and ($g_c -eq " "))
    {
        $g_c=$o_char
    }
if (($c_d -eq $true) -and ($g_d -eq " "))
    {
        $g_d=$o_char
    }
if (($c_e -eq $true) -and ($g_e -eq " "))
    {
        $g_e=$o_char
    }
if (($c_f -eq $true) -and ($g_f -eq " "))
    {
        $g_f=$o_char
    }
if (($c_g -eq $true) -and ($g_g -eq " "))
    {
        $g_g=$o_char
    }
if (($c_h -eq $true) -and ($g_h -eq " "))
    {
        $g_h=$o_char
    }
if (($c_i -eq $true) -and ($g_i -eq " "))
    {
        $g_i=$o_char
    }
if (($c_j -eq $true) -and ($g_j -eq " "))
    {
        $g_j=$o_char
    }


#Obstacle Grid
$op_pos_3=$op_pos_1
#Add Variables Here to Add Delay!
$op_pos_1=Get-Random -minimum 1 -maximum $range_factor
#Walls
if (($op_pos_1 -eq 24) -and ($walls_cfg -eq $true))
    {
        $o_a=$o_char
        $o_b=$o_char
        $o_c=$o_char
        $o_d=$o_char
    }
    else
    {
        $o_a=" "
        $o_b=" "
        $o_c=" "
        $o_d=" "
    }

if (($op_pos_1 -eq 22) -and ($walls_cfg -eq $true))
    {
        $o_g=$o_char
        $o_h=$o_char
        $o_i=$o_char
        $o_j=$o_char
    }
    else
    {
        $o_g=" "
        $o_h=" "
        $o_i=" "
        $o_j=" "
    }
#Single Obstacles
if ($op_pos_1 -eq 2)
    {
        $o_a=$o_char
    }
    else
    {
        $o_a=" "
    }
if ($op_pos_1 -eq 4)
    {
        $o_b=$o_char
    }
    else
    {
        $o_b=" "
    }
if ($op_pos_1 -eq 2)
    {
        $o_c=$o_char
    }
    else
    {
        $o_c=" "
    }
if ($op_pos_1 -eq 6)
    {
        $o_d=$o_char
    }
    else
    {
        $o_d=" "
    }
if ($op_pos_1 -eq 8)
    {
        $o_e=$o_char
    }
    else
    {
        $o_e=" "
    }
if ($op_pos_1 -eq 10)
    {
        $o_f=$o_char
    }
    else
    {
        $o_f=" "
    }
if ($op_pos_1 -eq 12)
    {
        $o_g=$o_char
    }
    else
    {
        $o_g=" "
    }
if ($op_pos_1 -eq 14)
    {
        $o_h=$o_char
    }
    else
    {
        $o_h=" "
    }
if ($op_pos_1 -eq 16)
    {
        $o_i=$o_char
    }
    else
    {
        $o_i=" "
    }
if ($op_pos_1 -eq 18)
    {
        $o_j=$o_char
    }
    else
    {
        $o_j=" "
    }

#Imminent Collision Walls
if (($op_pos_3 -eq 24) -and ($walls_cfg -eq $true))
    {
        $c_a=$true
        $c_b=$true
        $c_c=$true
        $c_d=$true
    }
    else
    {
        $c_a=$false
        $c_b=$false
        $c_c=$false
        $c_d=$false
    }

if (($op_pos_3 -eq 22) -and ($walls_cfg -eq $true))
    {
        $c_g=$true
        $c_h=$true
        $c_i=$true
        $c_j=$true
    }
    else
    {
        $c_g=$false
        $c_h=$false
        $c_i=$false
        $c_j=$false
    }

#Imminent Collision
if ($op_pos_3 -eq 2)
    {
        $c_a=$true
    }
    else
    {
        $c_a=$false
    }
if ($op_pos_3 -eq 4)
    {
        $c_b=$true
    }
    else
    {
        $c_b=$false
    }
if ($op_pos_3 -eq 2)
    {
        $c_c=$true
    }
    else
    {
        $c_c=$false
    }
if ($op_pos_3 -eq 6)
    {
        $c_d=$true
    }
    else
    {
        $c_d=$false
    }
if ($op_pos_3 -eq 8)
    {
        $c_e=$true
    }
    else
    {
        $c_e=$false
    }
if ($op_pos_3 -eq 10)
    {
        $c_f=$true
    }
    else
    {
        $c_f=$false
    }
if ($op_pos_3 -eq 12)
    {
        $c_g=$true
    }
    else
    {
        $c_g=$false
    }
if ($op_pos_3 -eq 14)
    {
        $c_h=$true
    }
    else
    {
        $c_h=$false
    }
if ($op_pos_3 -eq 16)
    {
        $c_i=$true
    }
    else
    {
        $c_i=$false
    }
if ($op_pos_3 -eq 18)
    {
        $c_j=$true
    }
    else
    {
        $c_j=$false
    }
#Little Configuration
if ($time -ge 150)
    {
        $walls_cfg = $true
    }
if ($time -eq 100)
    {
        $range_factor = 45 
    }
if ($time -eq 200)
    {
        $range_factor = 40
    }
if ($time -eq 300)
    {
        $range_factor = 30
    }
#Draw Grid
$time++
$delay_total=$delay_total-(($time/2)/4)
if ($delay_total -le 50)
    {
    $delay_total=50
    }
$delay_total=[math]::Round($delay_total)
$g_time="|{0:00000}" -f $time
write-host ">" -NoNewline -ForegroundColor Black -BackgroundColor Gray
$grid_op="{0}{1}{2}{3}{4}{5}{6}{7}{8}{9}" -f $o_a, $o_b, $o_c, $o_d, $o_e, $o_f, $o_g, $o_h, $o_i, $o_j
write-host $grid_op -NoNewline -ForegroundColor DarkRed -BackgroundColor White
write-host "|" -NoNewline -ForegroundColor DarkRed -BackgroundColor White
write-host " " -NoNewline -ForegroundColor Black -BackgroundColor Gray
write-host "|" -NoNewline -ForegroundColor Black -BackgroundColor White
$grid="{0}{1}{2}{3}{4}{5}{6}{7}{8}{9}" -f $g_a, $g_b, $g_c, $g_d, $g_e, $g_f, $g_g, $g_h, $g_i, $g_j
write-host $grid -NoNewline -ForegroundColor Cyan -BackgroundColor Black
write-host $g_time -ForegroundColor Black -BackgroundColor White 
Start-Sleep -Milliseconds $delay_total
    }
}